They will never run out, so if there is a low-value objective you won't be easily completing any time, feel free to give up on it in the hope of a better option, Objectives that reward Lunchboxes are far and away the most valuable, since they will often include more caps in addition to other resources, weapons, and occasionally rare dwellers with exceptionally high SPECIAL stats. The rotating three objectives you have at any given time are a great way to supplement your income. Rather than paying caps to revive them after the fact (since no one ever dies permanently), it is much more effective to select dwellers that you see running low on health and immediately apply Stimpaks, which restore a substantial portion of their health instantaneously. They will gradually heal back up to full if left alone after the problem is resolved, but sometimes a series of unfortunate events or a poorly-armed room means that a few may be gravely wounded in the course of duty. You don't even have to drag them back afterwards - once the raiders are put down, your guards will run back to their previous job unprompted.Īccidents happen, and sometimes your dwellers will take a beating from raiders, radroaches, or fires. Your upgraded vault door will buy you plenty of time for them to scramble over before the enemy breaches. When raiders come knocking, simple pick up your two designated guards from the nearby room and drop them in the entrance to fend off the attack. Put two of your more powerful weapons with dwellers who work in the room nearest the entrance on the first floor and then upgrade the vault door's health early on. You can assign two vault dwellers to your entrance in order to guard against attacks, but this is often unnecessary, since they are otherwise not producing anything or improving at all. Raiders will occasionally harry your vault, but a little preparedness goes a long way. For lack of anything better, the formal wear's Luck boost is useful for rushing any room. The nightwear's Charisma boost is an easy way to help anyone breed more quickly in the living quarters. Endurance and Strength boosting outfits are best saved for your wanderers to keep them safe out there. Outfits boost particular combinations of SPECIAL stats, so try and give everyone an outfit that boosts their strongest stat, corresponding with their job. Just like with guns, the best place to store the outfits your wanderers bring back is on the backs of your vault dwellers. Luck is a good second stat to focus on for anyone, followed by Charisma to make repopulating faster for everyone. Once you gain access to the training rooms, buff up dwellers' strongest stat to maximize their efficacy in a given job. Luck helps dwellers in any job be more likely to succeed when you rush production, and also increases the odds of your wanderers finding good loot. Strength helps in power plants, Perception in the water refinery, endurance helps them last longer in the wasteland, charisma helps them breed more quickly in the living quarters, intelligence aids in producing StimPaks and RadAway, and Agility aids in the diner. These abilities correspond to how effective the dweller will be in a particular room, so let them guide where you assign them to work. SPECIAL snowflakesĪll of your dwellers have the main Fallout games' SPECIAL stats, standing for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. It may be a little more expensive to build elevators down instead of using more of the horizontal space, but the long-term efficiency of this simple, two-column structure can't be beat. Extending the initial elevator directly down leaves you room for three-wide rooms on either side. Because rooms max out at three across, always leave space for them to expand. Larger, connected rooms are more efficient than an equal total of smaller rooms of the same type. Scroll down and see how deep your vault can run, however, to see how much room there is to expand as your population booms. In the beginning it is easy to haphazardly build new rooms as they become available.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |